AI Insights · Timothy · January 2023
Top 5 Anime Games on Android in Oceania Q4 2022
In the fourth quarter of 2022, top anime games on Android in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for the top five games.
In the fourth quarter of 2022, the top anime games on Android in Oceania demonstrated notable trends across downloads, revenue, and active users. Here’s a detailed look at how the top five games performed:
DRAGON BALL LEGENDS experienced fluctuations in weekly revenue, peaking at approximately $54.9K in the final week of December. Weekly downloads saw a slight decline, starting from 1.7K in late September and dipping to around 1.5K by the end of December. Active users showed a general upward trend, increasing from 15K at the beginning of October to 16.5K by the end of the year.
Yu-Gi-Oh! Master Duel observed a significant rise in weekly revenue in December, reaching up to $3.6K in the week of December 5. Downloads also increased during this period, with a notable peak of 1K in the same week. Active users grew steadily, starting from 4.4K in late September and reaching 5K by the end of December.
ONE PIECE Bounty Rush maintained a relatively stable revenue stream, with weekly figures hovering around $1.5K to $2.5K throughout the quarter. Downloads remained consistent, averaging around 500 per week. Active users showed minor fluctuations but remained around the 4.5K to 4.7K mark.
One Punch Man - The Strongest saw a decline in weekly revenue from $13.5K in late September to around $2.7K by the end of December. Downloads dropped significantly, starting from 5.2K in late September to just 155 by the end of the year. Active users showed a more stable trend, with a slight increase towards the end of December, reaching approximately 6.5K.
DRAGON BALL Z DOKKAN BATTLE exhibited strong revenue performance, peaking at $93.8K in the last week of December. Downloads remained low, with the highest weekly figure at 654. Active users showed some variability but ended the quarter at around 5.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.